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	<title>Denkiphile: Hardcore and Niche Gaming Since 2011</title>
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		<title>EA reveals development of MOBA, Dawnguard</title>
		<link>http://www.denkiphile.com/2013/05/19/ea-reveals-development-of-moba-dawnguard/</link>
		<comments>http://www.denkiphile.com/2013/05/19/ea-reveals-development-of-moba-dawnguard/#comments</comments>
		<pubDate>Sun, 19 May 2013 07:04:40 +0000</pubDate>
		<dc:creator>Matthew Kartanata</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dawnguard]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[MOBA]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9185</guid>
		<description><![CDATA[With the boom of MOBA&#8217;s from Dota 2 to League of Legends, EA has joined the ranks of companies investing in this emerging scene with the announcement of Dawnguard. While there has no set date for release, beta signups have already begun on developer Waystone Games&#8217; website. Among some of the atypical aspects of the ]]></description>
				<content:encoded><![CDATA[<p>With the boom of MOBA&#8217;s from Dota 2 to League of Legends, EA has joined the ranks of companies investing in this emerging scene with the announcement of <em>Dawnguard</em>. While there has no set date for release, beta signups have already begun on developer Waystone Games&#8217; <span style="text-decoration: underline;"><a href="https://www.waystonegames.com/betaSignup">website</a>.</span></p>
<p>Among some of the atypical aspects of the game includes an ever-evolving story and character customization.</p>
<p>It is speculated that this may be the very same MOBA worked on by Visceral as a break-off distinct of <em>Deadspace.</em></p>
<p>Source: <span style="text-decoration: underline;"><a href="https://www.waystonegames.com/betaSignup/intro" target="_blank">Waystone Games</a></span></p>
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		<title>[Friday Five] Things the Next Xbox Should Have to Win Us Over</title>
		<link>http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/</link>
		<comments>http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/#comments</comments>
		<pubDate>Sat, 18 May 2013 10:16:45 +0000</pubDate>
		<dc:creator>Paul Arroyo</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Friday Five]]></category>
		<category><![CDATA[Denkiphile]]></category>
		<category><![CDATA[Durango]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Next Gen]]></category>
		<category><![CDATA[Next Generation]]></category>
		<category><![CDATA[Nextbox]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9158</guid>
		<description><![CDATA[Tuesday of next week will mark the day Microsoft unleashes their competing next-gen hardware and software. Many rumors and supposed conformations of what the next Xbox will do have been floating around the web for some time now, but, until Microsoft officially confirms anything, many of us are left wondering. What follows are five things ]]></description>
				<content:encoded><![CDATA[<p>Tuesday of next week will mark the day Microsoft unleashes their competing next-gen hardware and software. Many rumors and supposed conformations of what the next Xbox will do have been floating around the web for some time now, but, until Microsoft officially confirms anything, many of us are left wondering. What follows are five things we think Microsoft needs to achieve in order to convince us into buying their console and not any of the competing platforms.</p>
<p><a href="http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/fridayfive_130517_02/" rel="attachment wp-att-9165"><img class="aligncenter size-medium wp-image-9165" alt="fridayfive_130517_02" src="http://i2.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/fridayfive_130517_02.jpg?fit=460%2C460" data-recalc-dims="1" /></a></p>
<p><strong>True All-Around Entertainment</strong></p>
<p>There have been several reports that the next Xbox will attempt to be the all-around entertainment gaming system taking control of devices such as your TV and cable box. Not much of what’s on the market right now can claim this. The seemingly strongest competitor in this field would have to be the Apple TV, which can stream Netflix videos without the additional fee for an online service, as does the PS3 and Wii U. If Microsoft can ditch the need for a Gold membership in order to use an already paid service then they’d already be on par with one of the features of their competitors. Further device integration, which would most likely include the SmartGlass, should be built upon to allow for an incentive to enjoy our favorite movies and TV shows on devices such as tablets and phones. Unlike with Sony&#8217;s Vita and other devices, tablets and phones are already an integral part of our lives and would make for more meaningful, convenient parts of the entertainment center.<br />
<strong><br />
<a href="http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/fridayfive_130517_03/" rel="attachment wp-att-9166"><img class="aligncenter size-medium wp-image-9166" alt="fridayfive_130517_03" src="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/fridayfive_130517_03.jpg?fit=460%2C460" data-recalc-dims="1" /></a></strong></p>
<p><strong>Games for the Gamers</strong></p>
<p>The push from Microsoft on overall entertainment can lead gamers to be doubtful of whether or not the next Xbox will outperform its competition in the gaming market. During this last generation, aside from an online service fee, the biggest difference between the Xbox 360 and PS3 were the console exclusives. Since we already know that the PS4 will be highly focused on games, if the next Xbox truly sticks to its goal to control the living room space with devices like the Illumiroom, we could have two very different consoles. At best, technology like this is seen as gimmicky by hardcore gamers and would hardly catch their attention. If Microsoft wants to make sure they secure the hardcore gamers, they have to prove that, along with the all-around home entertainment features, they too can have a good relationship with game developers and provide quality games. Sony has already let us known they have built the PS4 around the idea of “For the devs, by the devs,&#8221; and Microsoft must follow suit.</p>
<p><a href="http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/fridayfive_130517_04/" rel="attachment wp-att-9167"><img class="aligncenter size-medium wp-image-9167" alt="fridayfive_130517_04" src="http://i2.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/fridayfive_130517_04.jpg?fit=460%2C460" data-recalc-dims="1" /></a></p>
<p><strong>Powerful Kinect 2.0</strong></p>
<p>People will say it over and over again: the Kinect has a lot of potential. Unfortunately, the Kinect felt more like an unnecessary addition to the Xbox that only had a few decent games and seemed most useful to those willing to get exercise while segregating itself completely from the hardcore gamers. According to rumors,  the Kinect 2.0 may come standard with every next-gen Xbox, so Microsoft needs to push the idea that this iteration will be incredibly entertaining and practical. Microsoft advocates the use of the Kinect through the “Better with Kinect” model on certain games that support its microphone feature such as <em>Dead Space 3</em>, <em>Skyrim</em>, and <em>Mass Effect 3</em>. While it may seem to be more of an immersive experience, it’s not entirely necessary in a tactical sense, as there is a slight delay when issuing voice commands. The best thing about the inclusion of the Kinect 2.0 with the new Xbox is that developers may feel more inclined to use its features since it’s already built-in as opposed to being a completely separate peripheral, which only serves as further incentive to get it right this time.</p>
<p><a href="http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/fridayfive_130517_05/" rel="attachment wp-att-9168"><img class="aligncenter size-medium wp-image-9168" alt="fridayfive_130517_05" src="http://i1.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/fridayfive_130517_05.jpg?fit=460%2C460" data-recalc-dims="1" /></a></p>
<p><strong>Backwards Compatibility</strong></p>
<p>If there’s one thing gamers love or hate about transitioning to a new generation of consoles, it’s whether or not they’ll be able to play their favorite current-gen games on the new console. Sony has stated that the PS4 will not be supporting backwards compatibility on the console itself but they will be partnered with Gaikai to develop a cloud service that could allow for the download of PS3 games onto the PS4. It is uncertain, however, if we will have to pay again for the titles we already own. With rumors that the next Xbox will have a system on chip (SOC) that will allow players to play their current-gen games, the next Xbox certainly sounds exciting. One of the factors for wanting backwards compatibility on a next-gen system is that some players who want to switch over to another company’s next-gen console (e.g. from Microsoft’s Xbox 360 to PlayStation 4) want a chance at playing the older game franchises they missed. If Microsoft reveals they have backwards compatibility, it can reassure players that they will be buying a console that will not only allow them to play their older games but also let new consumers try them out.</p>
<p><a href="http://www.denkiphile.com/2013/05/18/friday-five-things-the-next-xbox-should-have-to-win-us-over/fridayfive_130517_06/" rel="attachment wp-att-9169"><img class="aligncenter size-medium wp-image-9169" alt="fridayfive_130517_06" src="http://i1.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/fridayfive_130517_06.jpg?fit=460%2C460" data-recalc-dims="1" /></a></p>
<p><strong>Convincing DRM</strong></p>
<p>No one really likes DRM (&#8220;Digital Rights Management&#8221; or more popularly &#8220;Digital Restrictions Management&#8221;), especially after the issues it caused for <em>Diablo III</em> and <em>SimCity</em>. The act of making software “always online” is mainly to prevent people from pirating it, which sounds like a solid plan but only hurts consumers more than it prevents piracy. It doesn&#8217;t not allow them to play the game outside of an internet connection and creates the potential for connectivity issues, as in the cases mentioned above, which can prove to be rather frustrating. A series of rumors, in addition to a controversial series of tweets from former employee Adam Orth, has already hinted that the next Xbox will have a pesky always online requirement. In order to quell fears, Microsoft needs to convince us that there are legitimate reasons for certain features of the next Xbox to require a constant internet connection and to show us how it can be unintrusive, such as in the case of PC digital distribution giant Steam&#8217;s case.</p>
<p>While it can be safely assumed that Microsoft will not show absolutely everything this Tuesday and save a lot more for E3, they will want to reveal just enough to beat out the hype for Sony&#8217;s own next generation console. In order to do so, the five aforementioned concepts would be indispensable  Either way, most of the speculation along with the worries of said speculation about the next-generation Xbox will finally be answered come this Tuesday.</p>
<p>On next week&#8217;s Friday Five, we&#8217;ll be taking a look at what we liked the most from Microsoft&#8217;s event being held next Tuesday May, 21<sup>st</sup>.</p>
<p>What do you hope to see happen with the new Xbox? Let us know in the comments below!</p>
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		<title>Manhunt Available Now On PSN</title>
		<link>http://www.denkiphile.com/2013/05/17/manhunt-available-now-on-psn/</link>
		<comments>http://www.denkiphile.com/2013/05/17/manhunt-available-now-on-psn/#comments</comments>
		<pubDate>Sat, 18 May 2013 05:57:14 +0000</pubDate>
		<dc:creator>Kevin Kartanata</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9147</guid>
		<description><![CDATA[Controversial cult-hit Manhunt, originally released on PS2 almost a decade ago is now available for purchase and download on the Playstation Store. The game&#8217;s original release was met with controversy due to the amount of graphic violence present, but the game proved popular enough with critics and gamers that it spawned a sequel with Manhunt ]]></description>
				<content:encoded><![CDATA[<p>Controversial cult-hit <em>Manhunt</em>, originally released on PS2 almost a decade ago is now available for purchase and download on the Playstation Store. The game&#8217;s original release was met with controversy due to the amount of graphic violence present, but the game proved popular enough with critics and gamers that it spawned a sequel with <em>Manhunt 2</em>. Also of note is the impending Playstation Store release of <em>The Warriors</em>, which Rockstar promises more details on &#8220;soon.&#8221;</p>
<p>Source: Official press release</p>
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		<title>BlazBlue Gets an Anime Adaptation</title>
		<link>http://www.denkiphile.com/2013/05/17/blazblue-gets-an-anime-adaptation/</link>
		<comments>http://www.denkiphile.com/2013/05/17/blazblue-gets-an-anime-adaptation/#comments</comments>
		<pubDate>Sat, 18 May 2013 03:05:35 +0000</pubDate>
		<dc:creator>Grant Mikuriya</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adaptation]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[BlazBlue]]></category>
		<category><![CDATA[Calamity Trigger]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9146</guid>
		<description><![CDATA[A screenshot from a certain Japanese imageboard shows that one of the more popular fighting game series out there, Blazblue, is getting an anime adaptation. The moonrunes read as follows: &#8220;The world is stained over in &#8216;Blue&#8217;, the colossal project has been set into motion!  Anime adaptation planned!&#8221; Being one of the more bearable fighting games in ]]></description>
				<content:encoded><![CDATA[<p>A screenshot from a certain Japanese imageboard shows that one of the more popular fighting game series out there, <em>Blazblue, </em>is getting an anime adaptation.</p>
<p><a href="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/news_blazblueanime130517_02.jpg"><img class="aligncenter size-large wp-image-9151" alt="news_blazblueanime130517_02" src="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/news_blazblueanime130517_02.jpg?fit=600%2C600" data-recalc-dims="1" /></a></p>
<p>The moonrunes read as follows:</p>
<p>&#8220;The world is stained over in &#8216;Blue&#8217;, the colossal project has been set into motion!  Anime adaptation planned!&#8221;</p>
<p>Being one of the more bearable fighting games in terms of story, the <em>Blazblue </em>series always seemed like the perfect series to adapt into the 2nd dimension as opposed to other games (looking at you <em>Street Fighter</em>).  Since the game came to consoles in America around 2008, the game has racked up a number of sequels, thus expanding the universe giving plenty of source material to use.  Thankfully, the series will be starting from the beginning with <em>Blazblue Calamity Trigger</em>, instead of from a more popular installment.  This will definitely add to the series&#8217; fandom,  though veteran players should prepare themselves for the incoming wave of casuals.  No release date has been hinted at yet, stay tuned for further details.</p>
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		<title>[Game Review] Zack Zero (PC)</title>
		<link>http://www.denkiphile.com/2013/05/17/game-review-zack-zero-pc/</link>
		<comments>http://www.denkiphile.com/2013/05/17/game-review-zack-zero-pc/#comments</comments>
		<pubDate>Fri, 17 May 2013 08:00:27 +0000</pubDate>
		<dc:creator>Davis Fan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Crocodile Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Zack Zero]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=8906</guid>
		<description><![CDATA[Platformers, once the bread-and-butter of this industry, have been relegated to a strange place. Though some have found places in gamers’ hearts, like Double Fine’s Psychonauts, most of the genre’s elements can only be seen in small segments in action titles and other games. With the PC release of Zack Zero, we see a title ]]></description>
				<content:encoded><![CDATA[<p>Platformers, once the bread-and-butter of this industry, have been relegated to a strange place. Though some have found places in gamers’ hearts, like Double Fine’s <i>Psychonauts</i>, most of the genre’s elements can only be seen in small segments in action titles and other games. With the PC release of <i>Zack Zero</i>, we see a title that’s almost completely reminiscent of older platformer titles – and a great reminder of why this genre has gone the way of the dodo for the most part.<span id="more-8906"></span></p>
<p>Almost immediately, players will likely be turned off by the game’s whole presentation and premise. Players star as Zack, who seems to be a superhero with a myriad of powers associated with one of three elements – fire, ice, and earth. It sounds like an episode of Captain Planet and feels no different. It is undeniably sterile in both presentation and story, with generic dinosaur-like enemies and a bland protagonist, there’s little to keep players intrigued. On the bright side, it’s perfect for babysitting kids with.</p>
<p><a href="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/review_zackzero_02.jpg"><img class="aligncenter size-large wp-image-9140" alt="Zack Zero Review Screenshot 02" src="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/review_zackzero_02.jpg?fit=600%2C600" data-recalc-dims="1" /></a></p>
<p>Complimenting the bland character and enemy designs, story segments are told through a series of drawn stills, voiced by unenthusiastic actors. It&#8217;s really a shame that this aspect of the presentation is so lacking, because the game&#8217;s  environments do prove promising. They&#8217;re detailed, clean, and really embody that futuristic atmosphere that <i>Zack Zero </i>is reaching for. However, it&#8217;s still lost among everything else in this game.</p>
<p>The story actually leads into one of the biggest gameplay issues with Zack Zero. Early on, players lose all their powers from some freak accident where Zack’s power suit loses all its battery. Throughout the game, players will have to collect power-ups in order to level up again and regain these lost powers. The very premise feels fruitless – despite having every power already during the tutorial level, the game slowly gives it all back and it just feels like there&#8217;s no progression at all. The upgrades themselves are incredibly linear, giving players no choices in which aspect to upgrade and having mostly minute effects on the powers. If not for the large text across the screen, I wouldn&#8217;t have known that I had leveled up, if that even means anything.</p>
<blockquote><p>&#8220;The upgrades themselves are incredibly linear, giving players no choices in which aspect to upgrade and having mostly minute effects on the powers.&#8221;</p></blockquote>
<p>When all the powers are available, there is an interesting difference between all of them, with the normal power suit powers being optimal for taking out baddies without wasting energy, fire allowing players to surf across the sky (for some reason), earth allowing players to gain extra strength to slam through cracks in the ground or pull switches, and ice allows him to shoot beams that can take out crowds more easily.</p>
<p>Though interesting, the implementation for these powers is a bit problematic. With each one draining away precious energy, frantic use will force players to sit idly by while the suit recharges itself. Honestly, outside of specific segments where I absolutely had to use some power, I would have just chosen to use the normal powers instead. In addition, the need to switch back and forth in order to access different powers simply felt like too much of a nuisance for me to deal with in the middle of the game.</p>
<p><a href="http://i2.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/review_zackzero_11.jpg"><img class="aligncenter size-large wp-image-9131" alt="Zack Zero Review Screenshot 11" src="http://i2.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/review_zackzero_11.jpg?fit=600%2C600" data-recalc-dims="1" /></a></p>
<p>Perhaps that&#8217;s in part due to the game&#8217;s ease. Quite often, the game will throw groups of enemies at players, who probably won&#8217;t find it too difficult to dispatch them. Even without switching to other elements and testing out Zack&#8217;s other powers, players will have no issue mashing on the same button repeatedly from a safe range to take out a group of baddies. Occasionally, stronger enemies will come out, but they all have such predictable,  static patterns that it will hardly take more than one try to catch on to their tactics.</p>
<p><i>Zack Zero</i> tries some interesting things, but its design, which was perhaps hampered by the fact that it was developed by only two people, keeps it from going anywhere. With a bland story and unrewarding gameplay, the game is hard to recommend for anyone other than parents who want their children to play games devoid of personality.</p>
<p><em>Available on: PC, PS3; Publisher: <em>Crocodile Entertainment</em>; Developer: Crocodile</em><em><em><em> Entertainment</em></em>; Players: 1; Released: April 29, 2013; ESRB: NA; MSRP: $9.99: <span style="text-decoration: underline;"><a href="http://zackzero.com/" target="_blank">Official Site</a></span><a href="http://www.firehosegames.com/"><br />
</a></em></p>
<p><em>Note: A promotional code was provided to Denkiphile for review purposes by the publisher.</em></p>
<p><a href='http://www.denkiphile.com/2013/05/17/game-review-zack-zero-pc/review_zackzero_03/' title='review_zackzero_03'><img src="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/05/review_zackzero_03.jpg?resize=620%2C350" class="attachment-featured-image" alt="Zack Zero Review Screenshot 03" /></a><br />
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		<title>Batman: Arkham Origins Official Teaser</title>
		<link>http://www.denkiphile.com/2013/05/16/batman-arkham-origins-official-teaser/</link>
		<comments>http://www.denkiphile.com/2013/05/16/batman-arkham-origins-official-teaser/#comments</comments>
		<pubDate>Fri, 17 May 2013 06:28:04 +0000</pubDate>
		<dc:creator>Eldon Tsan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Spotlight]]></category>
		<category><![CDATA[arkham asylum]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[Arkham Origins]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[deathstroke]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[october 25]]></category>
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		<category><![CDATA[teaser]]></category>
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		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9116</guid>
		<description><![CDATA[An official teaser trailer has been released today for Batman: Arkham Origins. The short video shows a CGI Batman fighting against Deathstroke in the snow. A full length trailer is due for release on May 20. Batman: Arkham Origins is slated for release October 25 of this year. Source: BatmanArkhamCity YouTube You May Also Like ]]></description>
				<content:encoded><![CDATA[<p>An official teaser trailer has been released today for <i>Batman: Arkham Origins</i>. The short video shows a CGI Batman fighting against Deathstroke in the snow. A full length trailer is due for release on May 20. <i>Batman: Arkham Origins</i> is slated for release October 25 of this year.</p>
<p><a href="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/04/fridayfive_batman05.jpg"><img class="aligncenter size-large wp-image-7919" alt="Batman: Arkham Origins Logo" src="http://i0.wp.com/www.denkiphile.com/wp-content/uploads/2013/04/fridayfive_batman05.jpg?fit=600%2C600" data-recalc-dims="1" /></a></p>
<p>Source: <a href="https://www.youtube.com/watch?v=tq9bKYfyM-o">BatmanArkhamCity YouTube</a></p>
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		<title>Former THQ Executive Reveals Working Conditions of 4A Games</title>
		<link>http://www.denkiphile.com/2013/05/16/former-thq-executive-reveals-working-conditions-of-4a-games/</link>
		<comments>http://www.denkiphile.com/2013/05/16/former-thq-executive-reveals-working-conditions-of-4a-games/#comments</comments>
		<pubDate>Thu, 16 May 2013 07:13:07 +0000</pubDate>
		<dc:creator>Eldon Tsan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[cafeteria]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[deadline]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[executive]]></category>
		<category><![CDATA[gamesindustry]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[jason rubin]]></category>
		<category><![CDATA[last light]]></category>
		<category><![CDATA[Metro]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Metro: Last Light]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9106</guid>
		<description><![CDATA[Jason Rubin, a former executive for the now defunct THQ, has revealed the terrible conditions that 4A Games were forced to endure while developing Metro: Last Light. In addition, he discusses the absurd requirements that THQ expected from the game. Rubin has stated that Metro: Last Light was developed with a very meager budget compared to triple ]]></description>
				<content:encoded><![CDATA[<p>Jason Rubin, a former executive for the now defunct THQ, has revealed the terrible conditions that 4A Games were forced to endure while developing <em>Metro: Last Light</em>. In addition, he discusses the absurd requirements that THQ expected from the game.</p>
<p>Rubin has stated that <em>Metro: Last Light</em> was developed with a very meager budget compared to triple A titles with its budget being “a mere 10 percent of its biggest competitors” and that the 4A staff developed the game while sitting “on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.”</p>
<p>It was also revealed that THQ intended for the game to “include multiplayer and co-op into the same deadline and budget.”</p>
<p>Source: <span style="text-decoration: underline;"><a href="http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog">GamesIndustryInternational</a></span></p>
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		<title>Assassin&#8217;s Creed IV Under the Black Flag Trailer</title>
		<link>http://www.denkiphile.com/2013/05/15/assassins-creed-iv-under-the-black-flag-trailer/</link>
		<comments>http://www.denkiphile.com/2013/05/15/assassins-creed-iv-under-the-black-flag-trailer/#comments</comments>
		<pubDate>Thu, 16 May 2013 06:46:29 +0000</pubDate>
		<dc:creator>Paul Arroyo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Spotlight]]></category>
		<category><![CDATA[Altair]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Black Flag]]></category>
		<category><![CDATA[Connor]]></category>
		<category><![CDATA[Denkiphile]]></category>
		<category><![CDATA[Desmond]]></category>
		<category><![CDATA[Edward Kenway]]></category>
		<category><![CDATA[Ezio]]></category>
		<category><![CDATA[IV]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pirate]]></category>
		<category><![CDATA[Pirates]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>
		<category><![CDATA[Wii-U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9076</guid>
		<description><![CDATA[A new trailer for the pirate themed Assassin&#8217;s Creed IV: Black Flag has surfaced (pun intended). In the video we are provided with further backstory for our new protagonist, Edward Kenway, father of Haytham Kenway and grandfather of Connor in Assassin&#8217;s Creed III. Edward makes it very clear that all he cares about is his ]]></description>
				<content:encoded><![CDATA[<p>A new trailer for the pirate themed <em>Assassin&#8217;s Creed IV: Black Flag</em> has surfaced (pun intended).<br />
In the video we are provided with further backstory for our new protagonist, Edward Kenway, father of Haytham Kenway and grandfather of Connor in <em>Assassin&#8217;s Creed III</em>.<br />
Edward makes it very clear that all he cares about is his crew and himself all the while showcasing his combat maneuvers in true Assassin&#8217;s Creed trailer fashion.</p>
<p>Fans can look forward to <em>Assassin&#8217;s Creed IV: Black Flag</em> October 29th, 2013.</p>
<p>Source: <a href="http://www.youtube.com/watch?v=9dx363aZL4A"><span style="text-decoration: underline;">Assassin&#8217;s Creed YouTube</span></a></p>
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		<title>New Screenshots For Final Fantasy XIV: A Realm Reborn</title>
		<link>http://www.denkiphile.com/2013/05/15/new-screenshots-for-final-fantasy-xiv-a-realm-reborn/</link>
		<comments>http://www.denkiphile.com/2013/05/15/new-screenshots-for-final-fantasy-xiv-a-realm-reborn/#comments</comments>
		<pubDate>Thu, 16 May 2013 06:23:01 +0000</pubDate>
		<dc:creator>Kevin Kartanata</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Final Fantasy XIV: A Realm Reborn]]></category>

		<guid isPermaLink="false">http://www.denkiphile.com/?p=9075</guid>
		<description><![CDATA[Screenshots for Final Fantasy XIV: A Realm Reborn have surfaced courtesy of Square-Enix. After a tumultuous release, the decision was made by Square-Enix in 2010 to revamp the troubled MMO with almost three years of development, the results of which were glimpsed during Alpha testing late last year. The game is currently slated for a mid-2013 ]]></description>
				<content:encoded><![CDATA[<p>Screenshots for <em>Final Fantasy XIV: A Realm Reborn</em> have surfaced courtesy of Square-Enix. After a tumultuous release, the decision was made by Square-Enix in 2010 to revamp the troubled MMO with almost three years of development, the results of which were glimpsed during Alpha testing late last year. The game is currently slated for a mid-2013 release as <em>Final Fantasy XIV: A Realm Reborn</em> on PC and Playstation 3 simultaneously.</p>
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		<title>Scribblenauts Unmasked Announced</title>
		<link>http://www.denkiphile.com/2013/05/15/scribblenauts-unmasked-announced/</link>
		<comments>http://www.denkiphile.com/2013/05/15/scribblenauts-unmasked-announced/#comments</comments>
		<pubDate>Thu, 16 May 2013 05:13:56 +0000</pubDate>
		<dc:creator>Paul Arroyo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Spotlight]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Denkiphile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Scribblenauts]]></category>
		<category><![CDATA[Superman]]></category>
		<category><![CDATA[Unmasked]]></category>
		<category><![CDATA[Wii-U]]></category>

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		<description><![CDATA[A new Scribblenauts game from developer 5th Cell titled Scribblenauts Unmasked: A DC Comics Adventure has been announced. Players will be able to summon The Caped Crusader, Batman, and the Man of Steel, Superman, among over 2000 other iconic heroes and villians. The announce trailer shows what appears to be a feature that allows players ]]></description>
				<content:encoded><![CDATA[<p>A new <em>Scribblenauts</em> game from developer 5th Cell titled <em>Scribblenauts Unmasked: A DC Comics Adventure</em> has been announced. Players will be able to summon The Caped Crusader, Batman, and the Man of Steel, Superman, among over 2000 other iconic heroes and villians. The announce trailer shows what appears to be a feature that allows players to combine certain character qualities to make for some interesting hybrid heroes and villains.</p>
<p><em>Scribblenauts Unmasked: A DC Comics Adventure</em> is due for release this fall.</p>
<p>Source: <a href="https://www.youtube.com/watch?v=nprv8s1BIfE"><span style="text-decoration: underline">Warner Bros. YouTube</span></a></p>
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