[Friday Five] Battlefield 4 Features We Want

In Feature, Friday Five by Kevin Kartanata

The 17-minute Battlefield 4 trailer showcased the game’s graphical power and single-player campaign, but any Battlefield veteran worth his salt is looking forward to details on the game’s award-winning multiplayer mode. Here are some features we hope are in store for the game’s fourth quarter release.

Add Dedicated Mod Support

A considerable portion of Battlefield 2’s longevity can be attributed to the dedication of its modding community, so it was a telling sign of things to come when mod support was announced in the months leading up to the release of Battlefield 3 and then denied after the fact. Mods like Project Reality and Forgotten Hope 2 brought all sorts of variations on classic Battlefield 2 gameplay to keep the game alive despite a six year span between sequels, and could only be a boon to the Battlefield community if added to its newest sequel.


Improve the In-game Server Browser

Considered a staple of most any multiplayer shooter on the market, DICE’s decision to pull server browsing out of the game client and into a web browser was a confusing one. While Battlelog’s stat tracking satisfies the number nerd in everyone, the site is still clunky enough for community members to write Chrome extensions to streamline the experience. Why Battlefield needs both Origin and Battlelog on at the same time is beyond my comprehension and while the argument that previous Battlefield’s server browsers were badly implemented is completely valid, it stands to reason that simply improving the in-game browser would have done away with Battlelog’s hand in joining servers entirely. Battlelog implementation will likely persist with Battlefield 4, but alternatives to using it outside of the game proper would be a most enjoyable one.

Add More Destruction

Battlefield: Bad Company 2 featured an extensive deformation system unrivaled by both its predecessors and Battlefield 3. Upon hearing the cacophonous volley of explosives being thrown at them, players hiding in buildings for cover would most likely hear the monstrous groan of supports crushing under their own weight before being buried in rubble. Destruction on this scale is only glimpsed at in Battlefield 3 and its DLC, and its inclusion would add a little more to urban city maps and beyond.


Bring Back Commander Mode

It was a great feeling in Battlefield 2 to watch artillery rain down on enemy positions courtesy of your team’s commander, but this feature, as well as the depth of gameplay that came with it, has disappeared as of Battlefield 3. A good commander could turn the tide of battle, dropping much needed supplies to beleaguered frontline squads or delivering vehicles for an impromptu armored assault, as well as commanding squads toward objectives. The return of this feature as a server option at the very least would add a lot more of the team play Battlefield is known for.

Teach us How to Play

While air support like jets and helicopters always add much needed Michael Bay flair to any sized skirmish, they also come with a steep-enough learning curve that most players will completely avoid piloting them, which puts a damper in the combined-arms Battlefield experience. Previous Battlefields have featured offline bot matches to practice vehicles with, and it’s a wonder why a similar feature wasn’t included in the last title. Bot matches or, better yet, a dedicated tutorial system, would only be advantageous to new, uninitiated players looking to make the most of Battlefield 4.


This might be the least amount of time between Battlefield sequels ever, but DICE’s commitment to quality gameplay has never failed, and I am personally waiting with bated breath for more gory details on Battlefield 4.

Kevin Kartanata[Friday Five] Battlefield 4 Features We Want