Dedicated readers may recall that I said I would welcome any future DLC from DmC Devil May Cry, arguably the year’s best action adventure title already, if not a strong contender against even last year’s award winners. Needless to say, I was excited for the prospect of the new Vergil’s Downfall DLC, which allows players to take up the Yamato and fight as Vergil. However, as well done and polished as the base game is, the DLC falls short immensely.
The story takes place after the final events of DmC, as (spoiler alert) Vergil deals with his defeat at Dante’s hands and tries to claw his way back up. Most of it seems to really only take place in Vergil’s own mind, hardly making it canon, as he exacts imaginary revenge on everyone he’s thought to have wronged him. Dedicated followers of the series or even those interested in the lore of DmC will find this take interesting, though the presentation of it is spotty at best and will hardly keep players engaged long enough to peak into Vergil’s psyche.
Instead of the crisply rendered cutscenes from the base game, stories are told through a combination of real time cutscenes and crudely drawn 2D animated scenes, both of which switch back and forth with no real logic. It might have been understandable had these animated scenes been used to represent Vergil’s own twisted mentality and ego, but it isn’t and only gives off the impression that this DLC was rushed for the sake of satisfying fans with an addiction to DmC. In addition, though giving Vergil the same angel lift and demon pull abilities made for an easier transition into this DLC, it felt rushed and as though Vergil was a simple palette swap of Dante.
The add-on felt rushed and as though Vergil was a simple palette swap of Dante.
Without surprise, Vergil controls and plays like Dante, as expected of a twin brother. However, with a totally different set of abilities, players who had already mastered the art of the SSS-rank and Dante’s playstyle will have to make various adjustments to get the same gains out of Vergil. Though he lacks the same massive arsenal as Dante and his eight weapons, Vergil’s selection will still do him just fine. With angel and demon attacks that can be switched to and from with as much ease as Dante’s, once players get the hang of Vergil’s own moveset, he proves to be as fan to play as his brother. Sadly, the large arenas in DmC are nowhere to be found, leaving players in confined spaces where the camera will inevitably become a problem or players will fall off ledges. Thankfully, those thirsting for even more replay value and frustration will welcome the return of the remixed Son of Sparda mode.
At six levels, Vergil’s Downfall provides a decent amount of game time for players who have already completed the base game, especially for those who preordered the title and had gotten the DLC free of charge. For others, however, the purchase may prove dubious, with all the shine and polish from DmC absent, only those who have nothing in their backlog and are itching to kill more demons should go forward with the purchase.
Available on: PC, PS3, Xbox 360; Publisher: Capcom; Developer: Ninja Theory; Players: 1; Released: March 5, 2013; ESRB: Mature; MSRP: $8.99; Official Site